Spoiler

Equipamentos Requeridos

  • Ter a The Thieves Guild Quest completa. Caso não tenha, peça para algum amigo comprar os itens necessários
  • Dinheiro para viajar
  • Outro jogador para a missão 09

Método: Indo até Farmine

  • Para ir até Farmine, vá até algum steamboat. Pode ser o de Kazordoon ou de Cormaya. Chegando lá, fale farmine e na primeira vez, o NPC irá falar algumas palavras, apenas diga yes.

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Missão 01: Nova Terra

  • Fale com o NPC Ongulf, Norte do barco. Diga hi, project e depois long, para ouvir a história completa da chegada dos anões no local.

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  • Então só depois fale mission, para conseguir sua primeira missão. Ele vai pedir você explorar o local ao redor, e tentar encontrar uma saída das montanhas.
  • Okay, agora vá para o Leste, entre no elevador da direita, e puxe a alavanca.

Você irá sair no topo da montanha. O caminho não é difícil, vá para o Leste, use parcels ou levitate, e continue seguindo sempre para Leste. Você verá uma escada, desça ela e irá aparecer uma mensagem dizendo que sua missão está concluída e pode retornar a Ongulf.

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Missão 02: De Kazordoon Com Amor

Vá para Kazordoon até as Dwarf Mines, à Oeste. Atravesse os dois rios e encontre o NPC Melfar. Ele caminha sobre a superfície perto da mina à Oeste do armazém e do Royal Mailbox. Fale com Melfar e peça uma mission e ele irá entregar a você um Flask with Beaver Bait. Você precisa usar o líquido sobre as 3 árvores que vão ficar marcadas no mapa, em qualquer ordem.

  • Árvore 1: Quando você usar o Flask with Beaver Bait na árvore, um Thieving Squirrel vai roubar o flask de você, mate ele para obtê-lo de volta e continuar marcando as outras árvores (ou deixe esta árvore para o final e não correr o risco de perder seu flask).

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  • Árvore 2: Quando for marcar a segunda árvore, parece que alguém já marcou ela antes, o lobo que marcou ela vai aparecer com seus amigos para protegê-la (são sumonados 1 war wolf e 4 wolfs).

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  • Árvore 3: Na terceira árvore, uma família de esquilos que vivia em cima vai atacá-lo! (4 Enraged Squirrels).

Retorne ao NPC Melfar e fale mission para finalizar sua tarefa. Agora é tempo de voltar para o NPC Ongulf em Farmine.

Missão 03: Estranhos na Noite

Nesta missão Ongulf conta sobre uma tribo que vive nas montanhas e você deverá ir até eles e ver se são pacíficos. Desça a montanha quase como você fez na missão 1, mas dessa vez vá um pouco ao Norte até achar umas vinhas na montanha, pela qual você deverá subir.

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Lá vive uma tribo da qual a maioria de seus NPCs falam uma língua estranha, você precisa encontrar o seu líder Lazaran, que fala um pouco de Inglês. Então pergunte a ele sobre suas intenções, fale para ele: mission, peace, yes e ele convidará você a fumar um cachimbo da paz e sua missão estará terminada. Retorne para Ongulf e nesse momento você verá que a cidade de Farmine está prosperando e já não é mais a mesma.

Missão 04: A Mina é Minha

Ongulf comenta que as coisas vão de mal a pior, primeiro tiveram alguns problemas com as novas minas que estão construindo e agora numa delas umas criaturas de pedra hostis (Stone Golem) a adotaram como se fosse seu resort de férias. Nada com que os anões não possam lidar, mas Ongulf sabe que você é um aventureiro e lhe concede o privilégio de matar o lider deles. Vá ao elevador da esquerda para chegar na mina A07 e matar o Shard of Corruption que mora na parte Nordeste.

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Missão 05: Obtendo Apoios Importantes

Ongulf vai falar que as coisas estão cada vez mais complicadas, e toda ajuda é necessária. Por isso, ele vai pedir para você cobrar/pedir ajuda de 6 pessoas ao redor de Tibia. Para cada uma delas você deve falar farmine e depois escolher uma das seguintes palavras (a palavra correta muda de jogador para jogador):

  • Flatter
  • Threaten
  • Impress
  • Bluff
  • Reason
  • Plea

Se você errar a palavra, o NPC não dará o apoio necessário e a missão não desaparece do Quest Log. Para tentar uma outra palavra deverá dar ao NPC um determinado item que você deve comprar com o NPC Black Bert.

A lista dos NPC’s que devem ser contatados e o item que será necessário em caso de falha é:

Suporte da Academia de Edron

Fale com Wyrdin nas Ivory Towers. Item necessário Almanach of Magic Image:Almanach of Magic.gif

Suporte da Explorer Society

Fale com o representante local em Port Hope. Item necessário Map to the Unknown Imagem:  Map to the Unknown.gif

Suporte do inventor Telas

Fale com Telas em Edron. Item necessário: Universal Tool Image:Universal  Tool.gif

Suporte do rei de Thais

Fale com King Tibianus em Thais. Item necessário: Flask of Crown Polisher Image:Flask of Crown Polisher.gif

Suporte dos vendedores de Venore

Fale com Leeland (Oeste do depot, segundo andar da loja). Item necessário: Soul Contract Image:Soul  Contract.gif

Suporte do domador de rotworms

Fale com Humgolf em Kazordoon (Norte do vagão que vai até as lojas). Item necessário: Baby Rotworm Image:Baby  Rotworm.gif

Lembrando que nem sempre você vai precisar entregar um item como presente para NPC. A The Thieves Guild Quest completa é muito útil para essa missão, se você errar a palavra.

Missão 06: Dias de Desgraça

Ongulf vai falar que os humanos primitivos avisaram sobre um ataque que os “homens verdes” (orcs) estão planejando à montanha. Por isso, ele vai pedir para você tentar uma aliança, ou qualquer coisa para impedir o ataque, já que não teremos chance alguma.

  • Encontre o líder dos orcs no centro do continente, e fale mission.

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O líder Curos vai falar que você precisa passar num teste, para aí sim considerar alguma utilidade em uma aliança. Então fale test. Seu objetivo será apenas sobreviver por 2 minutos dentro de uma arena com um legítimo Mooh’Tah master.

  • Você pode encontrar a entrada para a arena ao Sul de Curos.

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Entre na arena, e sobreviva por 2 minutos, você não precisa atacar. Após sair da arena, fale com Curos mission para completar sua missão e retorne até Ongulf na base.

Missão 07: Mensageiros da Paz

A partir dessa missão começa a ficar um pouco mais difícil a quest. Provavelmente você vai precisar de um grupo de amigos acima do level 80 no mínimo para completá-la tranquilamente.

  • Peça sua mission para Ongulf. Sua missão é conseguir um tratado de paz com os lagartos também. Você pode encontrá-los nas montanhas no Norte.

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  • Siga o mapa acima para encontrar o NPC Ztiss. Você irá enfrentar Lizard Legionnaires, Lizard High Guards e Lizard Dragon Priests. Quando chegar, passe pela porta.

ATENÇÃO: Antes de entrar pela porta, no sala ao lado esquerdo há a quest de um Tome of Knowledge, não esqueça de pegar!

  • Após entrar na sala, você será teletransportado para uma prisão. No canto superior esquerdo da sala, há um papel escondido embaixo da palha. Clique nele, e então bem no centro da parede ao Norte, clique na imagem do dragão.

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A missão 7 está concluída aqui e continua abaixo.

Missão 08: Um Oferta Irrecusável

  • Vá para o Norte e fale com o NPC Ztiss. Ele vai falar que a única maneira de você se livrar da prisão, é aceitar a offer de seu mestre. Fale em seguida work, e ele vai falar que a cada década, há um grande torneio, e você deverá participar. Aceite a oferta falando yes. Ele irá envenená-lo para evitar que você fuja do torneio, responda yes novamente.
  • Então vá para o teleport no lado esquerdo da sala. Você irá parar nas Muggy Plains.

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A missão 8 está concluída aqui e continua abaixo.

Missão 09: Combate Mortal

Siga até o caminho no mapa abaixo, e peça uma passage para Zurak. Ok, você está agora na Isle of Strife. Você irá precisar de mais um jogador para a arena.

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No caminho até a entrada para a arena, você irá enfrentar: Lizard Dragon Priests, Lizard High Guards, Lizard Legionnaires e Draken Warmasters. Siga o mapa abaixo para chegar até lá (preste atenção na legenda da imagem).

No X você pode encontrar um tomo, e no exclamação um teleport SOMENTE de ida para as Muggy Plains

Fale com o NPC Chrak para entrar na arena. Diga mission, battle e yes. O acesso à porta será liberado. Entre nela com seu amigo e então puxe a alavanca! Prepare-se para enfrentar a arena, as criaturas são razoavelmente fortes, algumas podendo hitar mais de 400.

  • Irão dar respawn de 2 criaturas por turno, seja rápido, caso contrário mais criaturas irão aparecer. Após um certo período de tempo, você e seu amigo serão teleportados para um sala, onde vocês irão pegar sua recompensa.

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  • Você só pode sair da sala clicando no dragão ao Norte e pegando seu outfit.

Quando você sair usando o teleport, fale novamente com Chrak dizendo mission para ele tirar seu veneno e completar sua missão.

Para sair rapidamente do local, use o teleport na escada à esquerda.

Missão 10: Novos Horizontes

Por fim, você conseguiu mais um voto de paz para Farmine. Orcs e lagartos não irão mais incomodar por um bom tempo, e você tem a confiança em várias partes do continente.

  • Retorne até Ongulf para contas as boas novas. Ele ficará muito feliz com suas conquistas, e diz que não tem mais missões para você. Por isso, é sua hora de explorar o continente em busca de mais aventuras.

Ele lhe dará 8000 pontos de experiência, e finalmente você poderá acessar a porta que leva ao tapete, no topo da montanha.

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Parabéns, você concluiu a quest principal!

Para addons do outfit, confira outros spoils:

  • Addon 1: Unnatural Selection Quest
  • Addon 2: Children of the Revolution Quest

Transcrições:

Indo até Farmine

  • Gurbasch: Welcome, jogador! Lovely steamboat, ain’t it? I can even offer you a passage if you like.
  • Jogador: passage
  • Gurbasch: Where do you want me to take you? To Kazordoon or to Farmine?
  • Jogador: farmine
  • Gurbasch: Well, you might be just the hero they need there. To tell you the truth, some our most reliable ore mines have started to run low. …
  • Gurbasch: This is why we developed new steamship technologies to be able to further explore and cartograph the great subterraneous rivers. Our brothers have established a base on a continent far, far away. …
  • Gurbasch: We call that the far, far away base. But since it will hopefully become a flourishing mine one day, most of us started to call it Farmine. The dwarfs there could really use some help right now. …
  • Gurbasch: Would you like to go to Farmine for 200 gold?
  • Jogador: yes
  • Gurbasch: Full steam ahead!

Missão 1: Nova Terra

  • Ongulf: Hello, jogador. You’ve come at a good time for our project.
  • Jogador: project
  • Ongulf: Well, it’s a long story but you really should listen to understand what is going on here. You can also hear a short version of the story, but then don’t blame me if you mess something up due to your undwarfish impatience. …
  • Ongulf: So what would you like to hear, the long story or the short version?
  • Jogador: long
  • Ongulf: After centuries the resources beneath and around the Big Old One became alarmingly short. Some decades ago, the imperial mining guild financed a project to search and establish new mines far away from Kazordoon. …
  • Ongulf: After several tries with mixed success, the project of the technomancers proved the most successful. Their steamships studied and mapped the great underwater rivers deep beneath the earth. …
  • Ongulf: With the help of certain apparatuses, they tracked deposits of ore and compiled ship routes to reach them. These mining bases had some obvious advantages and disadvantages. …
  • Ongulf: The suitable spots had no connection to the surface. On the one hand, this meant that the new mines were safe from most kinds of beasts. On the other hand, it meant that all food and material had to be brought there by ship. …
  • Ongulf: Special, heavy ships were built to carry ore and supplies back and forth. The only limitation for such bases had been the range of the steamships. …
  • Ongulf: Recently, the technomancers with the help of the temples of fire and earth made some crucial discoveries that allowed the ships to extend their cruising range almost limitlessly. …
  • Ongulf: The survey ships of the technomancers were once again sent out to find new, promising resources. …
  • Ongulf: Sadly some of the ships never returned and others only found minor deposits of ore, not worth the effort. But one of the ships made some groundbreaking discovery – a cave that had a connection to the surface. …
  • Ongulf: As far as the explorers could tell, the area had been unknown to dwarfhood and mankind so far. …
  • Ongulf: What was more, the said cave system had an abundance of rare ores. The imperial mining guild agreed to fund a new project and to name it ‘project far far away’. …
  • Ongulf: Don’t look at me, I’m not the one who came up with that name! Those technomancers are such an imaginative bunch. But where have we been? Oh, yes, the new project! …
  • Ongulf: Well, some ships were sent to establish a first base. …
  • Ongulf: It became painfully obvious that the number of workers needed there could not easily be supplied by the ships alone. Also such a base would require an amount of money, expertise and manpower that the guild could not provide. …
  • Ongulf: We would need help and additional resources. That’s were you come into play. If you are interested, let’s talk about possible missions.

Pedindo a missão

  • Jogador: mission
  • Ongulf: Listen, I can handle the organisation down here and my boys will handle the construction of the base fine enough. Actually, all you do down here is standing in the workers’ way. …
  • Ongulf: But there might be something for you to do outside the base. We need to learn more about the land up there. Take the lift and do some exploring. Find a passage leading out of the mountains. …
  • Ongulf: Do not explore any further though. You never know whom you might be messing with.

Após explorar

  • Jogador: mission
  • Ongulf: Excellent. Although we have no idea what awaits us in this foreign land, it is always good to know something more about our surroundings.

Missão 2: De Kazordoon Com Amor

  • Jogador: mission
  • Ongulf: Things are running fine so far. Actually so fine that we are short of supplies and men. I’d send a letter home but I guess sending you to get some assistance gives the whole affair a bit more urgency. …
  • Ongulf: So please travel back to Kazordoon. In the western mines outside of The Big Old One, you’ll find Melfar of the imperial mining guild. Ask him to send some more miners and wood. When you return, I might have some more interesting missions for you.

Falando com Melfar

  • Melfar: Just great, another disturbance. Just what I need.
  • Jogador: mission
  • Melfar: Ha! Men and wood you say? Well, I might be able to relocate some of our miners to the base. Acquiring wood is an entirely different matter though. …
  • Melfar: I can’t spare any men for woodcutting right now but I have an unusual idea that might help. …
  • Melfar: As you might know, this area is troubled by giant beavers. Once a year, the miners decide to have some fun, so they lure the beavers and jump on them to have some sort of rodeo. …
  • Melfar: However, I happen to have some beaver bait left from the last year’s competition. …
  • Melfar: If you place it on trees on some strategic locations, we could let the beavers do the work and later on, I’ll send men to get the fallen trees. …
  • Melfar: Does this sound like something you can handle?
  • Jogador: yes
  • Melfar: So take this beaver bait. It will work best on dwarf trees. I’ll mark the three trees on your map. Here .. here .. and here! So now mark those trees with the beaver bait. …
  • Melfar: If you’re unlucky enough to meet one of the giant beavers, try to stay calm. Don’t do any hectic moves, don’t yell, don’t draw any weapon, and if you should carry anything wooden on you, throw it away as far as you can.
  • Melfar: Just great, another disturbance. Just what I need.
  • Jogador: mission
  • Melfar: Yes, I can hear them even from here. It has to be a legion of beavers! I’ll send the men to get the wood as soon as their gnawing frenzy has settled! You can report to Ongulf that men and wood will be on their way!

Após falar com Melfar

  • Jogador: mission
  • Ongulf: That’s good news for sure. It will give our operation a new impulse. However, only if there is not some unexpected trouble ahead. Well, we’ll talk about that when we discuss your next mission.

Missão 03: Estranhos na Noite

  • Jogador: mission
  • Ongulf: Our guards reported some nightly visitors. They chased them through the mountains but lost them when the fugitives climbed up some vines. …
  • Ongulf: It could easily be some trap and I’m somewhat reluctant to send you there, but we can’t allow some invisible aggressor to spy on us and maybe to prepare an attack. …
  • Ongulf: Find these vines in this mountain, climb up there and find out who is spying on us! If they mean harm, get rid of them if possible. …
  • Ongulf: If they are too powerful, just retreat and we will have to re-evaluate the situation. If they are harmless, all the better.

Falando com Lazaran

  • Jogador: hi
  • Lazaran: Me greet.
  • Jogador: mission
  • Lazaran: Me people wanting {peace}. No war with others. No war with {little} {men}. We few. We weak. Need {help}. We not wanting make {war}. No hurt.
  • Jogador: peace
  • Lazaran: Yes, yes! Tribe make great peace with tribe of little men and you! You smoke pipes of peace with us?
  • Jogador: yes
  • Lazaran: We brothers in peace now. No blood will be shed with your people! Ugha!

Falando com Ongulf

  • Jogador: hi
  • Ongulf: Hello.
  • Jogador: mission
  • Ongulf: Primitive humans you say? This are most startling news, that’s for sure. Well, I guess I’ll send some victuals we can spare as a sign of our good will. …
  • Ongulf: However, our miners encountered another problem in the meantime. I’m afraid this will be your next mission.

Missão 04: A Mina é Minha

  • Jogador: mission
  • Ongulf: It seems things went from bad to worse! First we had some problems with the mine shafts we were building, and now that we found some precious veins in one of the new mines, and it happens to be the holiday resort of some hostile stone creatures! …
  • Ongulf: Nothing we dwarfs couldn’t handle alone, but I rather thought this could be something interesting for an adventurer like you. …
  • Ongulf: So I reserved you the privilege to slay the leader! Use the mining lift to reach mine A07. The more stone creatures you kill, the better. Your mission, however, is to slay their leader, most likely some special stone beast.
  • Jogador: mission
  • Ongulf: Shortly after you killed that creature, the others crumbled to dust and stone. I hope this incident does not foreshadow similar problems in our mines. However, for now I have other things to take care of and you have other missions to accomplish.

Missão 05: Obtendo Apoios Importantes

  • Jogador: mission
  • Ongulf: Things are getting more and more complicated. You need to convince our friends that some intervention for their part is needed. …
  • Ongulf: We’ve come a long way with our own resources, but now our resources are short and we need the others to step in. I want you to negotiate some more support from our partners. …
  • Ongulf: You’ll need all your diplomacy and influence. If you blow the negotiations, look for a guy called Black Bert in Thais. …
  • Ongulf: He has access to all kind of odd items, and he might have just the right bribe to convince someone to continue negotiations. …
  • Ongulf: It will not be as easy as it might sound. So watch your words and your manners and keep in mind whom you are talking to. …
  • Ongulf: Different strategies might be necessary for different people. You may try to FLATTER, THREATEN, IMPRESS, BLUFF, PLEA or to REASON with them. You probably need some luck as well. …
  • Ongulf: And now listen: We need more workers for the mines. The technomancers told us that a guy named Telas, who lives in Edron, copied the worker golem technology from Yalahar. Convince him to send us some of these golems. …
  • Ongulf: Further, we have more ore and end products than we can use right now. So we need someone to buy all the surplus. Convince Leeland Slim in Venore that the local traders step in as resellers. …
  • Ongulf: Another issue at hand is our lack of drilling worms. That should not be a big problem though. Just talk to the worm tamer in Kazordoon. If he does not get mad about you, there should be no problem to get his support. …
  • Ongulf: Also, now that our monetary resources are used up and not much cash is coming in, we need additional help to finance this venture. Thais has promised money in advance, but we haven’t seen any of this support, yet. …
  • Ongulf: Convince the Thaian king to send us the promised money right now. …
  • Ongulf: Another problem we need to solve is the exploration of our surroundings. We need to know friends and enemies, and find out about the plants and beasts in the vicinity and learn what is edible and what is dangerous. …
  • Ongulf: This is all stuff the Explorer Society is interested in. It should be easy to convince their representative in Port Hope. …
  • Ongulf: At last, with the growing numbers of adventurers here, not only the security of the base is growing but also the demand for certain supplies. I’d like the Edron academy to open up a shop in the base. We need to keep you adventurers happy, don’t we? …
  • Ongulf: Well, I hope you understand the importance of this mission and got what it takes to fulfil it. So hurry up and get us the needed support.

Após terminar a missão

  • Jogador: mission
  • Ongulf: You did an excellent job! With all this help Farmine will grow and prosper. While we put all available resources into building this base, I have another urgent mission for you.

Missão 06: Dias de Desgraça

  • Jogador: mission
  • Ongulf: Our new friends, those primitive humans sent us a warning. According to them, the ‘green men’ of the plains plan an attack on the mountains. …
  • Ongulf: Considering their expected number, there is no chance for us to beat them off. We might be able to hold our ground for a while, but without access to the surface and under constant attacks, we might have to abandon the base. …
  • Ongulf: Now, I’m aware that you cannot stop an entire army by yourself, but desperate situations call for desperate measures. I ask you to find the leaders of the orcs and …, well do something. …
  • Ongulf: Scare them, bribe them, give them another target or whatever. As futile as it may sound: Try to talk to their leaders in some way and make them stop their attack plans. This is our only hope.
  • Jogador: mission
  • Curos: You come here to ask us to spare your people? This land has no tolerance for the weak, we have it neither. If you want us to consider you as useful for us, you’ll have to prove it in a test of strength and courage.
  • Jogador: test
  • Curos: First we will test your strength and endurance. You’ll have to face one of the most experienced Mooh’Tah masters. As you don’t stand a chance to beat such an opponent, your test will be simply to survive. …
  • Curos: Face him in a battle and survive for two minutes. If you do, we will be willing to assume that your are prepared for the life in these lands. Enter the ring of battle, close to my quarter. Return to me after you have passed this test.
  • Jogador: mission
  • Curos: We have seen that you can fight and survive. Yet, it will also need cleverness and courage to survive in these lands. We might see later if you’ve got what it takes. …
  • Curos: However, I stand to my word – our hordes will spare your insignificant piece of rock for now. Time will tell if you are worthy living next to us. …
  • Curos: Still, it will take years until we might consider you as an ally, but this is a start at least.

Missão 07: Mensageiros da Paz

  • Jogador: mission
  • Ongulf: Ooook. Now that we managed to keep those orcs and minotaurs at bay at least for a while, we learn that the real meanies over here are some lizardmen. Just great, isn’t it?. …
  • Ongulf: So you might already guess your next mission: Find a way to hold those lizards off. Find them, contact them, talk to them, scare them, bribe them, whatever. Just keep that snakes away if anyhow possible. …
  • Ongulf: If the orcs are right, they are somewhere in or behind those mountains in the north. I doubt you can reason with them in any way, but you’ll have to try for the sake of Farmine.

Missão 08: Um Oferta Irrecusável

Falando com Ztiss

  • Ztiss: Ziz iz not for you to azk. I work for zomeone of immenze power. He haz an offer for you.
  • Jogador: offer
  • Ztiss: You are ztill a captive and your life is forfeit. Zere might be a way for you to ezcape if you agree to work for my mazter.
  • Jogador: work
  • Ztiss: Zere iz a great tournament of ztrengz each decade. It determinez ze granted privilegez for zertain individualz of power for ze comming decade. …
  • Ztiss: My mazter wantz to zurprize hiz opponentz by an unexpected move. He will uze warriorz from ze outzide, zomeone zat no one can azzezz. …
  • Ztiss: One of ziz warriorz could be you. Or you could ztay here and rot in ze dungeon. Are you interezted in ziz deal?
  • Jogador: yes
  • Ztiss: You are zmart for a zoftzkin, but before you begin to feel too zmart, you should know zat we will zeal our deal wiz you drinking a ztrong poizon zat will inevitably kill you if you want to trick me and not attend ze tournament. …
  • Ztiss: Zo are you ready to drink ziz poizon here?
  • Jogador: yes
  • Ztiss: Excellent! Now you may leave ziz area zrough ze teleporter to ze norz. It will bring you to a hidden boat. Ziz boat will take you to ze tournament izle. …
  • Ztiss: Zere you’ll learn anyzing you need to know about ze great tournament.

Missão 09: Combate Mortal

Indo para a ilha do torneio

  • Zurak: You want trip to Izzle of Zztrife?
  • Jogador: yes

Falando com Chrak

  • Jogador: mission
  • Chrak: Ze tournament iz ze ultimate challenge of might and prowrezz. Ze rulez may have changed over ze centuriez but ze ezzence remained ze zame. …
  • Chrak: If you know ze rulez, you might enter ze arena for ze battle.
  • Jogador: battle
  • Chrak: Zo you want to enter ze arena, you know ze rulez and zat zere will be no ozer option zan deaz or victory?
  • Jogador: yes
  • Chrak: I grant you ze permizzion to enter ze arena. Remember, you’ll have to enter ze arena az a team of two. If you are not familiar wiz ze rulez, I can explain zem to you once again.

Após vencer a arena

  • Chrak: Greetingz, competitor.
  • Jogador: mission
  • Chrak: You have done ze impozzible and beaten ze champion. Your mazter will be pleazed. Hereby I cleanze ze poizon from your body. You are now allowed to leave. …
  • Chrak: For now ze mazter will zee zat you and your alliez are zpared of ze wraz of ze dragon emperor az you are unimportant for hiz goalz. …
  • Chrak: You may crawl back to your alliez and warn zem of ze gloriouz might of ze dragon emperor and hiz minionz.

Missão 10: Novos Horizontes

  • Jogador: mission
  • Ongulf: Oh, my! That sounds like a real mess. For now this dragon empire seems otherwise engaged, but we will be on guard thanks to you my friend. We will continue to fortify the base. …
  • Ongulf: This leaves not much to do for you down here. I recommend you continue to explore this strange new land. …
  • Ongulf: I’m pretty sure there are several opportunities at hand for an adventurer like you. …
  • Ongulf: Perhaps you can help the primitives you encountered. Who knows, maybe even those minotaurs give you a chance to fortify this fragile peace between us. …
  • Ongulf: Even some of the people here in the base might offer you some tasks sooner or later. If you prefer, you can also do some exploring, hunting and good ol’ plundering on your own of course. …
  • Ongulf: This new land is yours to be taken, so to say. Go out and make your fortune! With Farmine you have always a safe haven to return to. …
  • Ongulf: Oh and one last thing: We convinced a carpet pilot to join us here. You’ll find him on top of our lift in the mountains. I think he can offer you fast access to some cities back home.